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Substance painter normal map black
Substance painter normal map black








substance painter normal map black substance painter normal map black

Once that is done, create a new material, color and normal map can just be connected as always, but the 3rd one should be set up like this because it’s split by channels. After that import the fbx file and the exported textures into UE4, normal map should already be recognized as such, but the other one that contains metallic, roughness and AO was not, so we need to open it and un-check sRGB on it.ĥ. In the Export dialogue scroll down until you find Unreal Engine 4 Packed, set the resolution that you want (4K used in this example) and click on Export.Ĥ. I've even tested it in Marmoset to make sure they weren't messing up. I'm making sure the naming conventions are identical and that the high and low are properly overlapping. Once you create a new project in Substance Painter, set up all materials and layers and paint the model as you like, click on File > Export Textures.ģ. Hey everyone, I'm having an issue with Substance Painter in trying to bake in the software. You can use any model, in this tutorial I will use this speaker as an example.Ģ. But for now let’s just to get the material looking properly inside UE4 after all is already done.ġ. This is not a tutorial about creating models in Blender or materials in Substance Painter, if there is demand I can make few tutorials for those topics too. In this tutorial we will import textures that have been exported from Substance Painter and import it into Unreal Engine 4 and create a material that looks exactly like it did in Substance.










Substance painter normal map black